Controlled Frenzy

Future Motion/Virtual Motion

A collaboration of research, technology, dance and other art forms. Future Motion aims to bring all of these elements together to find out if technology can be used in order to develop human potential, not only in the physical but the creative and emotional.

Chris was the Lead Technologist for the project, creating the technology used to track the motion data, creating ways in which that data could be visualised and fixing any potential hiccups that come with live performance. But more importantly, Chris was introducing my collaborators and the audience to the possibilities of technology, and the ways in which it can be used to enhance the performances.

The project was split into two strands, each had their own set of workshops;

Strand 1 - Future Motion: July - December 2017

In this strand, we wanted to focus on how technology can be used to enhance motor skills. Through the use of digital accelerometers running through Arduino hardware, we were able to capture motion data generated by performers. Utilising this data, we were able to explore the possible ways we could visualize it.

Strand 2 - Virtual motion: March - June 2018

This strand focussed more on exploring the use of AR, VR and other immersive technologies to enhance participation of the audience and to see what kind of experience this collaboration creates.

Whilst what we were doing started off in dance, we ended up bringing together many cross-disciplinary individuals such as creative writers, musicians, scientists and researchers.

https://www.futuremotion.me